Fresco is a mind-bending first person exploration / puzzle game, featuring a unique gameplay mechanic. Find your way out by creating a path in the world, via manipulating paintings and placing them on strategic locations.

You start in a colorless world without any explanation. You quickly find paintings which you can interact with and move. By looking at them, you will notice that they look a lot like your environment. The idea is to use them to your advantage to progress through the world.

The game is about exploration, awareness, and analysis of your surroundings. You will have to understand how to use the paintings by finding what they represent, where they have been painted from, and how you could transpose them to the world.

Here is a video introducing the gameplay mechanic. Since the game is currently is development, please note that this video doesn’t reflect the final game.


Awards & Recognition:

award_magic2017_winneraward_whitenightsprague_amazonaward_whitenightsprague_gamedesign   award_ludiciouszurich_finalist award_ccberlin2017_showcase


About the developer:

Yannick Gerometta is a game programmer & designer from France, and the solo developer of Fresco. He has always loved creating video games from the initial idea to the final product. After working a few years at Ubisoft Paris and Ubisoft Montreal on AAA titles, and writing a C++ programming book, he decided to develop on his own. Over the past few years, he has created and published successful mobile games, such as A Bird’s Journey. Recently, he decided to focus on prototyping innovative gameplay ideas, which led to the birth of Fresco.


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